Here is everything you and your buddy need to set up a quick game of Kill Team 3rd Edition:
Two Kill Teams with datacards/tokens, your 30"x22" board & terrain (e.g. from the Starter Set), 6 objective markers (numbered 1-6), 6-sided dice (D6), and a measuring tape (in inches).
Look at the generated Map diagram above! Place your 6 objectives on your physical table exactly where the circles show (P1 and P2 are player home objectives, 1-4 are neutral).
NO! You do NOT need to check every box to play. The checklist below is an optional, step-by-step tournament companion to make sure you don't forget official rules (like drafting equipment or CP starting rules). For casual games with buddies: Just generate a mission above, place your terrain and 6 objectives, deploy your models in your drop zones, start with 2 Command Points each, and start rolling dice!
Not sure if you can shoot an enemy? Follow these 3 steps to check Line of Sight (LoS):
Can the shooter's head see any part of the target's body? If you can't see them at all, you can't shoot them!
Does the cover line cross Heavy terrain that is more than 2" away from the target? If yes, they are Obscured and cannot be shot.
Does the cover line cross terrain within 1" of the target?
Conceal does not give you extra defense dice. It simply makes you invisible if you are in Cover.
In the open: Conceal does nothing. You can be shot normally.
In Cover: Both Engage and Conceal give you the "Benefit of Cover" (you keep 1 defense die as an automatic success). The difference is that on Engage, enemies can shoot you. On Conceal, they can't shoot you at all!
Cover line crosses terrain, target is in Cover. Target has Engage order, so they can be shot.
A quick reminder of what you can do with your Action Points (AP):
Common Universal Special Rules (USRs) on weapon profiles: